Archon is a war between the Light and the Dark: two armies of creatures and persons of myth and legend, called by the game ‘icons.’ Each side begins with a force of 18 icons, with 8 different types per side. The Light and the Dark do not share any types, yet the teams are very evenly matched. The armies alternate turns, maneuvering for position on a chessboard-like Strategy Screen. On a single turn either one spell may be cast, or one icon moved. Turns may not be passed. Whenever an icon is moved to a square already occupied by an opposing piece, a battle ensues on the Combat Screen, where each different type of piece has its own hit points, attack damage, and so on, detailed below. The winning icon keeps the square, while the loser is eliminated from the game (both icons may be destroyed in the battle, in which case both are eliminated).
Each side aims to occupy the five ‘Power Points’ on the board or to completely eliminate the opposition. Victory can also be achieved by casting the Imprison spell on the opponent’s last remaining icon. The game can end in stalemate as well in either of two ways: the last two icons destroy each other in battle, or there is no progress for a certain number of turns. (‘Progress’ here means battles or Spells cast, and the number of turns is at least one full cycle of color-change (12 turns per side) but depends on the number of pieces left and has been difficult to determine in some cases.) Games usually last between 50 and 100 turns per side if the players are well-matched.
The goal of the game is either to occupy five power points located on the board, to eliminate all the opposing pieces, or to eliminate all but one remaining imprisoned piece of the opponent’s. Accomplishing any one of these goals results in a win.
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